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General Information

Scoring VJBL Games

This is designed to assist new scorers to VJBL to score. Please direct inquiries to pam@sherbrookebasketball.asn.au. 

 

TEAM MANAGER:  Make sure all players’ names and numbers are on the computer and correct.

COMPUTER:  Players can be added during the game before half time if they have been missed off the playing list. If a player plays who should not be playing a fine will be issued by VJBL and the fine will be passed on to the team. (Reasons why they might not be eligible to play are: they have not been cleared from their previous club,  the season is too close to finals, Sherbrooke has not advised VJBL they are playing & ors.)  All other details regarding the game will be loaded into the computer by VJBL.  2 scorers from each team works well. One to spot and one to do the computer or clock.  First named team on the computer is the Home team. This scorer should do the clock.  Second named team on the computer is the away team. This scorer should do the computer.  If you are at a neutral venue go by the team order on the computer to establish home and away .  Have with you a red, blue and black pen in case there is a technical difficulty and a sheet has to be used.

AT THE SCORE TABLE:  Break the Ice – introduce yourself to the other scorers and the referees, chat to the referees, ask them any questions you might have before the game starts.  You are on the referees’ team – you do not belong to either team playing. AT NO TIME call out, barrack or comment on the game from the score table.

SCORER/Computer Operator:   Before your scheduled game time:

  • Add Players:  used to select team members playing in the current game confirm, then
  • Click on the player number square to change or add their number.
  • Add Players:  add a player not yet allocated to the team (personal details required).
  • Run the Computer Clock. 
  • Scores – click on player name, then +1, +2, +3 – check total team score is correct.
  • Fouls – click on player name, then on relevant foul button – check total team fouls correct.
  • Time outs – when button clicked a timeout is deducted from the total allowed.
  • Made an error? – click “Undo last” button.
  • Made an error a while ago? – use “edit scores/fouls” and ask the referee to assist.
  • After every action verbally state what has occurred. E.g. when points are scored for a team, call out the running total for that team as stated on the computer. The time keeper/visuals person should repeat that number to confirm you are both in agreement. Same with the fouls. Don’t make this wordy. E.g. Do not say, “Sherbrooke 20 to Knox 5”, all you need to say if Sherbrooke scored is “20” then if Knox scores the next 3 pointer “8”. Also with fouls just state the immediate action e.g. “4th Team”.)       During a time out or quarter break is when you check everything in detail.
  • Tip – Take a photo of the screen after each quarter if you can – this will keep track of the personal fouls on players and when they got them.

ERRORS:   If you discover an error during the game, notify the Referee at the next dead ball.  End of game but before sign off:  Correction should be made by the referee.  After sign off:  Official will need to make an official report to VJBL.  It will be investigated by them.

TIME KEEPER/VISUALS:

  • Make sure you know the timing rules of the match.  These should be on the score bench – if they are not – ask the team manager to get them from the venue organiser.
  • Be in the right frame of mind to concentrate on the game.
  • Start the clock on the tip off at the first jump ball.
  • Move the Possession Arrow once the ball is in play after jump ball – (it points to the direction the unsuccessful team is shooting).
  • Try to signal back to the referees when they call a foul on a player, also acknowledge how many points are verified – this practice avoids confusion both on and off the court.
  • Clock stops on the referee whistle for all time outs (not when the coach calls it, but when the referee blows the whistle).
  • Time outs and substitutes may be called by either team on any dead ball.  Coaches may substitute players during a time out.
  • During a time out try to sound the siren after 50 seconds, indicate 10 fingers to the referees and call “ten!”.
  • Clock stops on all referee whistles the last minute of the 2nd quarter and the last three minutes of the 4th quarter.
  • The clock is turned on again when the ball is back in play – this means is touched by a player after being thrown in.  Watch the referee – they will drop their arm once the ball is in play.
  • Once a team has reached 5 team fouls in the quarter you need to notify the Referee that penalty shots are due. Let them call the 5th foul then hold up two fingers and call “two shots!”.  You may need to sound the siren to get their attention. 
  • Some venues have penalty lights you can turn on – they relate to where the team’s bench is (not which way they are shooting)  The light should be turned on once the 4th team foul is called and play has resumed, this way the referees are forewarned that penalty shots are due on the next foul and don’t get confused if you turn it on too early.

END OF THE GAME:  Stay put and watch the referees sign off the computer.  Team Managers should take a photo of the final screen.

DO NOT LEAVE THE SCORE BENCH UNTIL YOU ARE SATISFIED EVERYTHING IS CORRECT.

Shot Clock Guidelines for MUVJBL games

MUVJBL games use a 24 second reset. The shot clock is about team control of the ball. The shot clock runs for a team until the opponents take control of the ball then it resets and runs for them.  The shot clock operator should always be watching the ball as control of the ball determines their actions.  It is good practice to always pause the clock and look to see how many seconds are remaining before resetting and running. That way, if the referee decides they want to reset the shot clock to its previous setting, you can advise them of what the correct position was.

The shot clock will be reset:

  • when there is a change in team control (ie: a turnover of any sort).
  • all fouls
.
  • when the ball hits the ring after a shot.
  • in other situations when directed by the referee (eg: deliberate kick of the ball, play is interrupted by something outside the control of the offensive team). The Referee will request the reset by moving their index finger in a circle above their head.

 The shot clock is paused on every whistle and:
is reset if there is a change in team control.
Is not reset if the same team retains possession of the ball

  • This also applies in “possession arrow” situations.
  • A change in control in general play can be subjective but will usually occur when the opponent gets clear control of the ball with one or both hands or has commenced a controlled dribble with the ball. Simply deflecting, touching or hitting the ball is not enough.
  • The defensive team has to take control of the ball before team control changes. When the ball is loose on the floor, the shot clock continues to run for the offensive team until that happens.
  • The shot clock restarts when the ball touches a player on the court similar to the game clock.
  • In out of court and possession arrow situations, you may want to wait to reset until it is clear which team the referee is going to give possession to as, if the same team retains possession, no reset is required.
  • After the ball hits the ring, reset to 24 and leave paused until it is clear which team now has control of the ball.
  • If the shot clock expires and the siren sounds, leave the clock set to “0” until the referee calls a violation (taps hand to shoulder) or has clearly called play on. For example if the clock expires and the defensive team immediately get clean possession, Referees will call play on rather than whistling for a violation.
  • If there is a “reset” situation and there is less than 24 seconds remaining on the game clock, reset the shot clock to 24 and leave it paused so players know to work to the game clock.
  • Make your best judgement and go with it. Referees will override your call at times but many “changes in control” are subjective so don’t stress if they have a different view. It is rare that a mistaken or slow reset will change the result of the game as usually there is a turnover or foul or something soon after anyway.

Uniforms

The Sherbrooke Board of Management are pleased to announce iAthletic as Sherbrooke’s exclusive supplier of all playing uniforms and merchandise.. iAthletic are heavily involved with NBL, WNBL and Rep Clubs and provide excellent quality garments that we are pleased to offer our players and supporters.

For new player and players requiring new uniforms, for hygiene reasons you can only be sized up before your training session.

We have a female design for our club in both Jersey and Pro Cut Shorts, and a better designed male version.

For VJBL teams, our game shorts are Gold – ONLY.

The reversible jersey is GOLD and Black on the reverse side, for when on those rare occasions: 1. we are the home team and 2. our jersey colour clashes with our opposing team.  This only occurs when we play Knox, Wyndham or another Sherbrooke team.

Cost of uniform bundle for new players is $275.00.  For existing players individual items available, price TBA by uniform co-ordinator..